A word from the Product Manager
In our discussions with swimming instructors, breath control is a key factor in learning to swim. We have created the TIBALL to make this learning process original, with progressive depth levels characterized by targets up to a depth of 1.40 m.
The TIBALL can be played alone or with others, offering children and parents an interactive way of discovering the underwater world. Installation of the TIBALL in the water is extremely quick.
Eveil Aquatique encourages psychomotor development in young children.
Nabaiji offers 3 experiences in Aquatic Awakening: Discovering water, Discovering swimming and Discovering immersion
Suitable products are available for each experience.
The TIBALL aquatic immersion game is part of the "Discover immersion" experience.
Recommendations for use
The product consists of a 140 cm weighted net float with 6 perforated targets marked with a number. Three foam balls are supplied in the bag.
Throw the product into the water, it will unfold and instantly settle into place in the water.
To avoid premature discoloration, do not leave your product in direct sunlight.
Product weight
Approx. 600 g
Game idea n°1 = The detonator
As you may have noticed, each target has a number. This number equals a number of points. 1 point for the most accessible target, then 2, 3 points, etc... You can also add a 7th objective with the opening of the bottom, which can represent a 7th target and which is worth 7 points.
The child takes the ball and must score the maximum number of points in 30 seconds.
Game idea n°2 = The pyramid
The child must put the ball in the first target and rise to the surface. Then return underwater to put it in the second target, and so on until he reaches the deepest target he can.
When he reaches it, he must return to it as many times as there is still a target underneath.
Example 3: 1 2 3 3 3 3 3 3 2 1
Example 4: 1 2 3 4 4 4 4 3 2 1
Example 5: 1 2 3 4 5 5 4 3 2 1
Example 6: 1 2 3 4 5 6 5 4 3 2 1
The child must take as little time as possible.
Game idea n°3 = Catfish
Two teams play against each other. The attacking team must score points by putting the ball into one of the targets. The defending team must prevent the attackers from scoring.
To move forward, the attackers can pass the ball to each other on the surface, or move forward underwater. On the surface and with the ball, the defenders can touch them. After 5 touches, the ball changes sides.
Underwater, touching is forbidden; defenders may block the ball with their open hand only.
Game idea n°4 = The safe
The adult gives the child the code for the safe (a number), which he or she must reach by adding up the points earned by reaching the targets. The child must take as little time as possible to "open the safe".
This game can be played in teams, with one or more teams.
Variation: If the child places the ball in the bottom target, it doesn't earn him any points, but it does multiply his score by 2!
Game idea n°5 = Underwater basketball
Same rules as for catfish, but with two TIBALL.
Teams each have a basket to defend and attack, as in a classic basketball game.